The alarm sound I found was a bit long, so I wanted to stop it after a given time stored in the application settings.
It seems that HTML5 audio doesn't have a stop method. It has only a pause method. So following the advises in here and here, I managed to write the following code to check how it worked before adding it to my toy project:
var alarmButton = document.getElementById("alarmButton"); alarmButton.addEventListener( "click", function() { alarmSound = new Audio("alarm.wav"); window.setTimeout(stopAlarm, document.getElementById("alarmTime").value * 1000); alarmSound.play(); }, true ); function stopAlarm () { alarmSound.pause(); alarmSound.startTime = 0; }
This is the HTML file:
<!DOCTYPE HTML> <html> <body> <input type="text" id="alarmTime" value="1"/> <button type="button" id="alarmButton">Start alarm</button> </body> <script src="alarm.js" type="text/javascript" charset="utf-8"> </script> </html>
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